Selaa lähdekoodia

添加项目文件

mojunshou 6 kuukautta sitten
commit
bef214da7b
100 muutettua tiedostoa jossa 34190 lisäystä ja 0 poistoa
  1. 2 0
      .creator/asset-template/typescript/Custom Script Template Help Documentation.url
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      .creator/default-meta.json
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      .gitignore
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      Jenkinsfile
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      LICENSE
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      README.md
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      assets/bundle.meta
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+ 2 - 0
.creator/asset-template/typescript/Custom Script Template Help Documentation.url

@@ -0,0 +1,2 @@
+[InternetShortcut]
+URL=https://docs.cocos.com/creator/manual/en/scripting/setup.html#custom-script-template

+ 1 - 0
.creator/default-meta.json

@@ -0,0 +1 @@
+{"image":{"type":"sprite-frame"}}

+ 31 - 0
.gitignore

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+#///////////////////////////
+# Cocos Creator 3D Project
+///////////////////////////
+# oops-plugin-framework/
+# oops-plugin-framework-tools/
+# oops-plugin-hot-update/
+# oops-plugin-excel-to-json/
+oops_framework_remote/
+library/
+temp/
+local/
+profiles/
+build/
+# extensions/
+settings/
+preview-template/
+# native/
+#//////////////////////////
+# NPM
+#//////////////////////////
+# node_modules/
+
+#//////////////////////////
+# VSCode
+#//////////////////////////
+.vscode/
+
+#//////////////////////////
+# WebStorm
+#//////////////////////////
+.idea/

+ 79 - 0
Jenkinsfile

@@ -0,0 +1,79 @@
+pipeline {
+    agent any
+
+    parameters {
+        choice(name: 'BUILD_TYPE', choices: ['debug', 'release'], description: '选择构建类型')
+    }
+
+    environment {
+        COCOS_CREATOR_PATH = "C:/ProgramData/cocos/editors/Creator/3.8.6/CocosCreator/CocosCreator.exe"
+        WORKSPACE = "${env.WORKSPACE}"
+        SIGN_KEYSTORE = "${WORKSPACE}/key_store/lzfk.jks"
+        SIGN_ALIAS = "lzfk"
+        SIGN_PASS = "lzfk888"
+        KEY_PASS = "lzfk888"
+        JIAGU_PATH = "${WORKSPACE}/tools/jiagu/jiagu.jar"
+        CHANNEL_FILE = "${WORKSPACE}/channel.txt"
+    }
+
+    stages {
+        stage('选择分支') {
+            steps {
+                script {
+                    if (params.BUILD_TYPE == 'debug') {
+                        env.GIT_BRANCH = 'dev'
+                        env.BUILD_MODE = 'debug'
+                    } else {
+                        env.GIT_BRANCH = 'master'
+                        env.BUILD_MODE = 'release'
+                    }
+                }
+            }
+        }
+
+        stage('拉取代码') {
+            steps {
+                checkout([$class: 'GitSCM',
+                          branches: [[name: "*/${env.GIT_BRANCH}"]],
+                          userRemoteConfigs: [[url: 'git@your.git.repo/project.git']]])
+            }
+        }
+
+        stage('使用 Cocos Creator 构建') {
+            steps {
+                sh """
+                ${COCOS_CREATOR_PATH} --project ${WORKSPACE} \\
+                    --build "platform=android;debug=${params.BUILD_TYPE == 'debug' ? 'true' : 'false'};md5Cache=true"
+                """
+            }
+        }
+
+        stage('使用 Gradle 打包') {
+            steps {
+                dir('build/android') {
+                    sh "./gradlew assemble${params.BUILD_TYPE.capitalize()}"
+                }
+            }
+        }
+
+        stage('加固并多渠道') {
+            when {
+                expression { return params.BUILD_TYPE == 'release' }
+            }
+            steps {
+                sh """
+                java -jar ${JIAGU_PATH} -login your_account your_password
+                java -jar ${JIAGU_PATH} -importsign ${SIGN_KEYSTORE} ${SIGN_PASS} ${SIGN_ALIAS} ${KEY_PASS}
+                java -jar ${JIAGU_PATH} -jiagu build/android/proj/gradle/build/outputs/apk/release/app-release.apk \\
+                    ${WORKSPACE}/jiagu_output/ -autosign -automulpkg -pkgparam ${CHANNEL_FILE}
+                """
+            }
+        }
+
+        stage('归档 APK') {
+            steps {
+                archiveArtifacts artifacts: "**/build/**/*.apk", fingerprint: true
+            }
+        }
+    }
+}

+ 21 - 0
LICENSE

@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2022 dgflash
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.

+ 88 - 0
README.md

@@ -0,0 +1,88 @@
+<!--
+ * @Author: mojunshou 1637302775@qq.com
+ * @Date: 2025-03-19 16:23:37
+ * @LastEditors: mojunshou 1637302775@qq.com
+ * @LastEditTime: 2025-03-19 16:25:05
+ * @Description: 
+-->
+# oops-game-kit
+
+### 介绍
+基于 Oops Framework 提供的游戏项目开发模板,项目中提供了最新版本 Cocos Creator 3.x 插件与游戏资源初始化通用逻辑。
+
+### 使用Oops Framework创建游戏模板项目
+1. 下载模板项目
+```
+git clone https://gitee.com/dgflash/oops-game-kit.git
+```
+
+2. 下载框架插件
+#### windows
+- 执行 update-oops-plugin-framework.bat 克隆与更新框架插件
+- 执行 update-oops-plugin-hot-update.bat 克隆与更新热更新插件
+- 执行 update-oops-plugin-excel-to-json.bat 克隆与更新Excel转Json格式插件
+
+#### mac
+- 执行 update-oops-plugin-framework.sh 克隆与更新框架插件
+- 执行 update-oops-plugin-hot-update.sh 克隆与更新热更新插件
+- 执行 update-oops-plugin-excel-to-json.sh 克隆与更新Excel转Json格式插件
+
+### 模板项目目录结构
+```
+res                         - 预制引用的静态资源
+resources                   - 动态加载引用的资源
+    audio                       - 音乐资源
+    common                      - 公共资源
+    config                      - 配置资源
+        game                        - 游戏自定义内容配置数据表
+        config.json                 - 框架默认配置资源(可扩展内容)
+    content                     - 自定义动态加载内容资源
+    game                        - 核心玩法内容资源
+    gui                         - 界面资源
+        loading                     - 游戏初次加载界面
+    language                    - 多语言资源
+script                      - 游戏脚本
+    game                        - 游戏业务模块
+        common                      - 游戏公共模块
+            config                      - 游戏配置
+                GameEvent.ts                - 全局事件配置
+                GameUIConfig.ts             - 界面窗口配置(提供oops.gui模块使用的配置数据)
+            table                       - 游戏配置表对象(可通过oops-plugin-excel-to-json自动生成)
+        initialize                  - 游戏初始化模块
+        SingletonModuleComp.ts      - 游戏单例业务模块
+    Main.ts                     - 游戏入口脚本
+```
+
+根据上面的目录结构,在开发游戏时,可将资源存放到对应的文件夹中管理。这套模板项目自带以下游戏必备功能。
+- 屏幕自适应
+- 游戏本地配置数据获取
+- 游戏地址查询参数获取
+- 游戏初始化业务流程
+    - 初始可自定义资源加载提示界面
+- 加载与现实第一个游戏自定义界面
+
+### 屏幕自适应
+Cocos Creator 菜单->项目->项目设置
+#### 横屏自适应
+![](https://oops-1255342636.cos.ap-shanghai.myqcloud.com/img/kit/1.jpg)
+
+#### 竖屏自适应
+![](https://oops-1255342636.cos.ap-shanghai.myqcloud.com/img/kit/2.jpg)
+
+设置好后,其它的交给框架自动处理即可。
+
+### 游戏初始化模块
+#### 游戏启动时加载的必备资源
+initialize/bll/InitRes.ts
+
+这个脚本管理游戏启动时加载的必备资源,此处要注意的是,这里配置的资源尽量小一些,避免无提示加载阶段黑屏时间过长,导致游戏体验下降。
+- 加载公共资源
+- 加载多语言包(可选)
+- 加载自定义资源(可选)
+
+initialize/view/LoadingViewComp.ts
+
+这个脚本是游戏内容资源加载界面的控制脚本,游戏内容资源一般较大,会有加载进度条提示来提高游戏体验。所有资源加载完后,会通过执行以下脚本来显示游戏第一个自定义界面。
+```
+oops.gui.open(UIID.Demo);
+```

+ 12 - 0
assets/bundle.meta

@@ -0,0 +1,12 @@
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+ 12 - 0
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+ 180 - 0
assets/bundle/common/anim/button_scale_end.anim

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+ 13 - 0
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+ 147 - 0
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Tiedoston diff-näkymää rajattu, sillä se on liian suuri
+ 1429 - 0
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+ 178 - 0
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Tiedoston diff-näkymää rajattu, sillä se on liian suuri
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+    "_curve": {
+      "__id__": 10
+    }
+  },
+  {
+    "__type__": "cc.RealCurve",
+    "_times": [],
+    "_values": [],
+    "preExtrapolation": 1,
+    "postExtrapolation": 1
+  },
+  {
+    "__type__": "cc.AnimationClipAdditiveSettings",
+    "enabled": false,
+    "refClip": null
+  }
+]

+ 13 - 0
assets/bundle/gui/eliminate/animation/tweenGuide.anim.meta

@@ -0,0 +1,13 @@
+{
+  "ver": "2.0.3",
+  "importer": "animation-clip",
+  "imported": true,
+  "uuid": "c7af3f80-5c02-4ec9-8366-9a0207d444f1",
+  "files": [
+    ".cconb"
+  ],
+  "subMetas": {},
+  "userData": {
+    "name": "tweenGuide"
+  }
+}

Tiedoston diff-näkymää rajattu, sillä se on liian suuri
+ 1320 - 0
assets/bundle/gui/eliminate/animation/tx_rotation1.anim


+ 0 - 0
assets/bundle/gui/eliminate/animation/tx_rotation1.anim.meta


Kaikkia tiedostoja ei voida näyttää, sillä liian monta tiedostoa muuttui tässä diffissä