/* * @Author: mojunshou 1637302775@qq.com * @Date: 2025-04-01 10:30:46 * @LastEditors: mojunshou 1637302775@qq.com * @LastEditTime: 2025-04-01 10:38:49 * @Description: */ export default class GlobalData { // ⬇️纯本地存储 /** 方块是否可以旋转 */ public static isRotate: boolean = true; /** 是否新手 */ public static isCommer: boolean = true; /** 引导记录 */ public static guideRecord: number = 1; /** 消除累计次数 */ public static elimiTimes: number = 0; /** 实时保存的棋盘数据 */ public static lastGameBoard: number[][] = [ [1, 1, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 0, 0, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 1, 1] ]; //刷新道具数量 public static refrashPropNum: number = 1; /** 锤子道具数量 */ public static hummerPropNum: number = 1; /** 上次的登录日期 */ public static lastLoginDate: string = 'Tue Aug 20 2023'; /** 历史最高分 */ public static historyHighScore: number = 0; /** 今日最高分 */ public static todayHighScore: number = 0; /** 当前分数 */ public static curScore: number = 0; /** 分数上限 */ public static addScoreUp: number = 10; /** 分数下限 */ public static addScoreFloor: number = 5; }