ServerHandler.ts 13 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-04-11 10:16:41
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-14 17:44:08
  6. * @Description:
  7. */
  8. // ServerHandler.ts
  9. import { smc } from '../SingletonModuleComp';
  10. import { GameEvent } from '../config/GameEvent';
  11. import { oops } from 'db://oops-framework/core/Oops';
  12. import { CocosHandler, CocosHandlerType } from './CocosHandler';
  13. import { ProtocolEvent } from './ProtocolEvent';
  14. import { url } from 'inspector';
  15. export class ServerHandler {
  16. private static _inst: ServerHandler;
  17. public static get inst(): ServerHandler {
  18. if (!this._inst) {
  19. this._inst = new ServerHandler();
  20. }
  21. return this._inst;
  22. }
  23. private buildCallback(success: string, fail?: string) {
  24. const callback: any = { onSuccess: success };
  25. if (fail) callback.onFail = fail;
  26. return callback;
  27. }
  28. async sendMsgToServer(param: any) {
  29. const data: CocosHandlerType = {
  30. method: 'request.post',
  31. param: JSON.stringify(param)
  32. };
  33. return await CocosHandler.inst.sendMessageToAndroid(data, '服务器请求');
  34. }
  35. //微信登录
  36. wxLogin(code: string) {
  37. const param = {
  38. url: ProtocolEvent.WechatLogin,
  39. param: {
  40. code: code
  41. },
  42. callback: this.buildCallback('ServerHandler.inst.onWxLoginInfo', 'ServerHandler.inst.onRequestFail')
  43. };
  44. this.sendMsgToServer(param);
  45. }
  46. onWxLoginInfo(str: string) {
  47. console.log('[服务器] 微信登录返回', str);
  48. // let
  49. this.getAccountInfo();
  50. }
  51. getAccountInfo() {
  52. const param = {
  53. url: ProtocolEvent.AccountInfo,
  54. callback: this.buildCallback('ServerHandler.inst.onAccountInfo', 'ServerHandler.inst.onRequestFail')
  55. };
  56. this.sendMsgToServer(param);
  57. }
  58. onAccountInfo(str: string) {
  59. console.log('[服务器] 获取账号信息返回', str);
  60. const data = JSON.parse(str);
  61. const account = smc.account.AccountModel;
  62. const game = smc.game.GameModel;
  63. account.uid = data.uid;
  64. account.accountName = data.nickname;
  65. account.headUrl = data.headImgUrl;
  66. account.isLogined = data.isBand;
  67. account.curLevel = data.currentLevelInfo.level;
  68. game.curScore = data.currentLevelInfo.score;
  69. game.targetScore = data.currentLevelConf.score;
  70. game.curLevelConfig = data.currentLevelConf;
  71. game.costInfo = data.handlingChargeConf;
  72. oops.message.dispatchEvent(GameEvent.UserLogin);
  73. }
  74. getDailyReward(level: number) {
  75. const param = {
  76. url: ProtocolEvent.GetDailyReward,
  77. param: { level },
  78. callback: this.buildCallback('ServerHandler.inst.onDailyReward', 'ServerHandler.inst.onRequestFail')
  79. };
  80. this.sendMsgToServer(param);
  81. }
  82. onDailyReward(str: string) {
  83. console.log('[服务器] 每日奖励返回', str);
  84. }
  85. //红包币-获取记录
  86. getDailyTaskReward() {
  87. this.getUserItemInfo();
  88. const param = {
  89. url: ProtocolEvent.GetDailyTask,
  90. callback: this.buildCallback('ServerHandler.inst.onDailyTaskReward', 'ServerHandler.inst.onRequestFail')
  91. };
  92. this.sendMsgToServer(param);
  93. }
  94. onDailyTaskReward(str: string) {
  95. console.log('[服务器] 红包任务数据返回', str);
  96. oops.message.dispatchEvent(GameEvent.openView, 'openRedBagView');
  97. }
  98. getUserItemInfo() {
  99. const param = {
  100. url: ProtocolEvent.UserItemInfo,
  101. callback: this.buildCallback('ServerHandler.inst.onUserItemInfo', 'ServerHandler.instonRequestFail')
  102. };
  103. this.sendMsgToServer(param);
  104. }
  105. onUserItemInfo(str: string) {
  106. const result = JSON.parse(str);
  107. const props = result.data.props;
  108. const account = smc.account.AccountModel;
  109. const game = smc.game.GameModel;
  110. account.wxCoin = props['1005'];
  111. account.hbCoin = props['1004'];
  112. account.goldCoin = props['1006'];
  113. game.handlingCharge = props['1009'];
  114. }
  115. //获取提现记录
  116. getRecordList() {
  117. const param = {
  118. url: ProtocolEvent.GetWithdrawRecord,
  119. param: {
  120. offset: 0,
  121. limit: 50
  122. },
  123. callback: this.buildCallback('ServerHandler.inst.onRecordList', 'ServerHandler.inst.onRequestFail')
  124. };
  125. this.sendMsgToServer(param);
  126. }
  127. //提现列表
  128. onRecordList(str: string) {
  129. const result = JSON.parse(str);
  130. if (result.count > 0) {
  131. smc.game.GameModel.recordList = result.data.list;
  132. }
  133. oops.message.dispatchEvent(GameEvent.openRecordView);
  134. }
  135. getGameAwardInfo() {
  136. const param = {
  137. url: ProtocolEvent.GetGameAward,
  138. callback: this.buildCallback('ServerHandler.inst.onGameAwardInfo', 'ServerHandler.inst.onRequestFail')
  139. };
  140. this.sendMsgToServer(param);
  141. }
  142. onGameAwardInfo(str: string) {
  143. const result = JSON.parse(str);
  144. smc.game.GameModel.passViewInfo = result;
  145. oops.message.dispatchEvent(GameEvent.openView, 'openPassView');
  146. }
  147. getTxbfInfo() {
  148. const param = {
  149. url: ProtocolEvent.GetWithdrawReward,
  150. callback: this.buildCallback('ServerHandler.inst.onRebates', 'ServerHandler.inst.onRequestFail')
  151. };
  152. this.sendMsgToServer(param);
  153. }
  154. //提现返利
  155. onRebates(str: string) {
  156. console.log('[服务器] 提现返利信息', str);
  157. let result = JSON.parse(str);
  158. smc.game.GameModel.cashNum = result.props["1004"] / 100;
  159. oops.message.dispatchEvent(GameEvent.openView, "openRebateView")
  160. }
  161. //获取双倍奖励返回
  162. getDoubleSurprise() {
  163. const param = {
  164. url: ProtocolEvent.GetDoubleAwardInfo,
  165. callback: this.buildCallback('ServerHandler.inst.onDoubleSurprise', 'ServerHandler.inst.onRequestFail')
  166. };
  167. this.sendMsgToServer(param);
  168. }
  169. //双倍惊喜返回
  170. onDoubleSurprise(str: string) {
  171. console.log('[服务器] 恭喜翻倍信息', str);
  172. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSurprise");
  173. }
  174. //更新消除奖励
  175. updateEliminationReward(data: { level: number, score: number, count: number }) {
  176. const param = {
  177. url: ProtocolEvent.GetEliminationReward,
  178. param: {
  179. eliminationCount: data.count,
  180. level: data.level,
  181. score: data.score
  182. },
  183. callback: this.buildCallback('ServerHandler.inst.onEliminationSuccess', 'ServerHandler.inst.onRequestFail')
  184. };
  185. this.sendMsgToServer(param);
  186. }
  187. onEliminationSuccess(str: string) {
  188. console.log('[服务器] 消除成功返回', str);
  189. let result = JSON.parse(str);
  190. if (result?.props && result?.changes) {
  191. console.log(">>>>>>>>>>>>>>发放奖励了")
  192. const props = result.props;
  193. const changes = result.changes;
  194. const account = smc.account.AccountModel;
  195. const game = smc.game.GameModel;
  196. account.wxCoin = props['1005'];
  197. account.hbCoin = props['1004'];
  198. game.changeHbCoin = changes['1004'] / 100;
  199. game.changeWxCoin = changes['1005'] / 1000;
  200. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  201. //还要知道是不是二倍速的
  202. }
  203. }
  204. getSign(price: number) {
  205. const param = {
  206. url: ProtocolEvent.AdVideoStart,
  207. param: { ecpm: price },
  208. callback: this.buildCallback('ServerHandler.inst.onSign')
  209. };
  210. this.sendMsgToServer(param);
  211. }
  212. onSign(str: string) {
  213. console.log('[服务器] 签名返回', str);
  214. let result = JSON.parse(str);
  215. smc.game.GameModel.sign = result?.sign || "";
  216. }
  217. //直接领取通关奖励
  218. getPassRewards() {
  219. const level = smc.account.AccountModel.curLevel;
  220. const param = {
  221. url: ProtocolEvent.GetPassReward,
  222. param: {
  223. level: level,
  224. },
  225. callback: this.buildCallback('ServerHandler.inst.onGetPassRewards', 'ServerHandler.inst.onRequestFail')
  226. }
  227. this.sendMsgToServer(param);
  228. }
  229. //直接领取通关奖励返回
  230. onGetPassRewards(str: string) {
  231. console.log('[服务器] 直接领取通关奖励成功返回', str);
  232. let result = JSON.parse(str);
  233. smc.game.GameModel.changeHbCoin = result.changes["1004"] / 100;
  234. smc.game.GameModel.changeHbCoin = result.changes["1005"] / 1000;
  235. smc.account.AccountModel.wxCoin = result.props["1005"];
  236. smc.account.AccountModel.hbCoin = result.props["1004"];
  237. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  238. //请求下一局
  239. this.getNextLevel();
  240. }
  241. //少量领取翻倍奖励
  242. getLittleRewards() {
  243. const level = smc.account.AccountModel.curLevel;
  244. const param = {
  245. url: ProtocolEvent.GetLittlePassReward,
  246. param: {
  247. level: level,
  248. },
  249. callback: this.buildCallback('ServerHandler.inst.onGetDoubleRewards', 'ServerHandler.inst.onRequestFail')
  250. }
  251. this.sendMsgToServer(param);
  252. }
  253. //少量领取翻倍奖励返回
  254. onGetDoubleRewards(str: string) {
  255. console.log('[服务器] 直接领取通关奖励成功返回', str);
  256. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  257. //下一关事件
  258. }
  259. //获取视频奖励
  260. getVideorReward() {
  261. const sign = smc.game.GameModel.sign;
  262. const level = smc.account.AccountModel.curLevel;
  263. let type = smc.game.GameModel.viewType;
  264. const param = {
  265. url: ProtocolEvent.GetVideorReward,
  266. param: {
  267. level: level,
  268. type: type,
  269. transId: "",
  270. sign: sign
  271. },
  272. callback: this.buildCallback('ServerHandler.inst.onGetVideorReward', 'ServerHandler.inst.onRequestFail')
  273. }
  274. this.sendMsgToServer(param);
  275. }
  276. onGetVideorReward(str: string) {
  277. console.log('[服务器] 获取视频奖励放回', str);
  278. let result = JSON.parse(str);
  279. if (result.tipThreshold) {
  280. oops.gui.toast("今日奖励已领取,请明天再来吧")
  281. return
  282. }
  283. if (result?.props && !result.tipThreshold) {
  284. console.log(">>>>>>>>>>>>>>发放奖励了")
  285. const props = result.props;
  286. const changes = result.changes;
  287. const account = smc.account.AccountModel;
  288. const game = smc.game.GameModel;
  289. account.wxCoin = props['1005'];
  290. account.hbCoin = props['1004'];
  291. game.changeHbCoin = changes['1004'] / 100;
  292. game.changeWxCoin = changes['1005'] / 1000;
  293. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  294. //还要知道是不是二倍速的
  295. }
  296. //保存需要下发的数值
  297. }
  298. //下一关
  299. getNextLevel() {
  300. const level = smc.account.AccountModel.curLevel;
  301. const param = {
  302. url: ProtocolEvent.NextLevel,
  303. param: {
  304. nextLevel: level + 1
  305. },
  306. callback: this.buildCallback('ServerHandler.inst.onGetNextLevel', 'ServerHandler.inst.onRequestFail')
  307. }
  308. this.sendMsgToServer(param);
  309. }
  310. onGetNextLevel(str: string) {
  311. console.log('[服务器] 下一关数据返回', str);
  312. let result = JSON.parse(str);
  313. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  314. smc.game.GameModel.targetScore = result.currentLevelData.score;
  315. oops.message.dispatchEvent(GameEvent.RestartGame);
  316. }
  317. //重新开始游戏
  318. RestartGame() {
  319. const param = {
  320. url: ProtocolEvent.RestartGame,
  321. callback: this.buildCallback('ServerHandler.inst.onRestartGame', 'ServerHandler.inst.onRequestFail')
  322. }
  323. this.sendMsgToServer(param);
  324. }
  325. onRestartGame(str: string) {
  326. console.log('[服务器] 重新开始游戏返回', str);
  327. let result = JSON.parse(str);
  328. smc.account.AccountModel.curLevel = result.currentLevelData.level;
  329. smc.game.GameModel.curScore = result.currentLevelData.score;
  330. oops.message.dispatchEvent(GameEvent.RestartGame);
  331. }
  332. onRequestFail(code: number, str: string) {
  333. console.log('[服务器] 请求失败', code, str);
  334. }
  335. }
  336. window["ServerHandler"] = ServerHandler;