LoadingViewComp.ts 3.7 KB

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  1. /*
  2. * @Author: dgflash
  3. * @Date: 2021-07-03 16:13:17
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-03-19 18:33:16
  6. */
  7. import { _decorator } from "cc";
  8. import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
  9. import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  10. import { CCVMParentComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCVMParentComp";
  11. import { ModuleUtil } from "../../../../../extensions/oops-plugin-framework/assets/module/common/ModuleUtil";
  12. import { DemoViewComp } from "../../account/view/DemoViewComp";
  13. import { smc } from "../../common/SingletonModuleComp";
  14. import { UIID } from "../../common/config/GameUIConfig";
  15. import { EventTouch } from "cc";
  16. import { sys } from "cc";
  17. const { ccclass, property } = _decorator;
  18. /** 游戏资源加载 */
  19. @ccclass('LoadingViewComp')
  20. @ecs.register('LoadingView', false)
  21. export class LoadingViewComp extends CCVMParentComp {
  22. /** VM 组件绑定数据 */
  23. data: any = {
  24. /** 加载资源当前进度 */
  25. finished: 0,
  26. /** 加载资源最大进度 */
  27. total: 0,
  28. /** 加载资源进度比例值 */
  29. progress: "0",
  30. /** 加载流程中提示文本 */
  31. prompt: ""
  32. };
  33. private progress: number = 0;
  34. start() {
  35. this.enter();
  36. this.setButton();
  37. }
  38. enter() {
  39. //查看缓存有没有同意过
  40. let data = sys.localStorage.getItem("agree");
  41. if (!data) {
  42. //打开温馨提示
  43. oops.gui.open(UIID.KindTips);
  44. }
  45. // let data = oops.storage.get("agree");
  46. console.log("data>>>>>>>>>>", data);
  47. oops.log.logView("data>>>>>>>>>>", data);
  48. this.loadRes();
  49. }
  50. /** 加载资源 */
  51. private async loadRes() {
  52. this.data.progress = 0;
  53. await this.loadCustom();
  54. this.loadGameRes();
  55. }
  56. /** 加载游戏本地JSON数据(自定义内容) */
  57. private loadCustom() {
  58. // 加载游戏本地JSON数据的多语言提示文本
  59. this.data.prompt = oops.language.getLangByID("loading_load_json");
  60. }
  61. /** 加载初始游戏内容资源 */
  62. private loadGameRes() {
  63. // 加载初始游戏内容资源的多语言提示文本
  64. this.data.prompt = oops.language.getLangByID("loading_load_game");
  65. oops.res.loadDir("game", this.onProgressCallback.bind(this), this.onCompleteCallback.bind(this));
  66. }
  67. /** 加载进度事件 */
  68. private onProgressCallback(finished: number, total: number, item: any) {
  69. this.data.finished = finished;
  70. this.data.total = total;
  71. var progress = finished / total;
  72. if (progress > this.progress) {
  73. this.progress = progress;
  74. this.data.progress = (progress * 100).toFixed(2);
  75. }
  76. }
  77. /** 加载完成事件 */
  78. private async onCompleteCallback() {
  79. // 获取用户信息的多语言提示文本
  80. this.data.prompt = oops.language.getLangByID("loading_load_player");
  81. // await ModuleUtil.addViewUiAsync(smc.account, DemoViewComp, UIID.Demo);
  82. // ModuleUtil.removeViewUi(this.ent, LoadingViewComp, UIID.Loading);
  83. }
  84. /**
  85. * @description: 微信登录
  86. * @return {*}
  87. */
  88. private btn_wxlogin() {
  89. //
  90. }
  91. /**
  92. * @description: 用户协议
  93. * @return {*}
  94. */
  95. private btn_user() {
  96. console.log("用户协议");
  97. }
  98. /**
  99. * @description: 隐私协议
  100. * @return {*}
  101. */
  102. private btn_privacy() {
  103. console.log("隐私协议");
  104. }
  105. //打开温馨提示
  106. private open_kindTipsView() {
  107. //
  108. }
  109. reset(): void { }
  110. }