LoadingViewComp.ts 3.6 KB

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  1. /*
  2. * @Author: dgflash
  3. * @Date: 2021-07-03 16:13:17
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-03-19 10:18:14
  6. */
  7. import { _decorator } from "cc";
  8. import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
  9. import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
  10. import { CCVMParentComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCVMParentComp";
  11. import { ModuleUtil } from "../../../../../extensions/oops-plugin-framework/assets/module/common/ModuleUtil";
  12. import { DemoViewComp } from "../../account/view/DemoViewComp";
  13. import { smc } from "../../common/SingletonModuleComp";
  14. import { UIID } from "../../common/config/GameUIConfig";
  15. import { GameEvent } from "../../common/config/GameEvent";
  16. import { EliminateViewComp } from "../../eliminate/view/EliminateViewComp";
  17. const { ccclass, property } = _decorator;
  18. /** 游戏资源加载 */
  19. @ccclass('LoadingViewComp')
  20. @ecs.register('LoadingView', false)
  21. export class LoadingViewComp extends CCVMParentComp {
  22. /** VM 组件绑定数据 */
  23. data: any = {
  24. /** 加载资源当前进度 */
  25. finished: 0,
  26. /** 加载资源最大进度 */
  27. total: 0,
  28. /** 加载资源进度比例值 */
  29. progress: "0",
  30. /** 加载流程中提示文本 */
  31. prompt: ""
  32. };
  33. private progress: number = 0;
  34. start() {
  35. this.enter();
  36. }
  37. enter() {
  38. this.addEvent();
  39. this.loadRes();
  40. }
  41. private addEvent() {
  42. this.on(GameEvent.LoginSuccess, this.onHandler, this);
  43. }
  44. private onHandler(event: string, args: any) {
  45. switch (event) {
  46. case GameEvent.LoginSuccess:
  47. // 加载流程结束,移除加载提示界面
  48. console.log("加载流程结束,移除加载提示界面");
  49. this.ent.remove(LoadingViewComp);
  50. break;
  51. }
  52. }
  53. /** 加载资源,如果登录成功,再进行加载,没登录就进行登录 */
  54. private async loadRes() {
  55. this.data.progress = 0;
  56. await this.loadCustom();
  57. this.loadGameRes();
  58. }
  59. /** 加载游戏本地JSON数据(自定义内容) */
  60. private loadCustom() {
  61. // 加载游戏本地JSON数据的多语言提示文本
  62. this.data.prompt = oops.language.getLangByID("loading_load_json");
  63. }
  64. /** 加载初始游戏内容资源 */
  65. private loadGameRes() {
  66. // 加载初始游戏内容资源的多语言提示文本
  67. this.data.prompt = oops.language.getLangByID("loading_load_game");
  68. oops.res.loadDir("game", this.onProgressCallback.bind(this), this.onCompleteCallback.bind(this));
  69. }
  70. /** 加载进度事件 */
  71. private onProgressCallback(finished: number, total: number, item: any) {
  72. this.data.finished = finished;
  73. this.data.total = total;
  74. var progress = finished / total;
  75. if (progress > this.progress) {
  76. this.progress = progress;
  77. this.data.progress = (progress * 100).toFixed(2);
  78. }
  79. }
  80. /** 加载完成事件 */
  81. private async onCompleteCallback() {
  82. // 获取用户信息的多语言提示文本
  83. this.data.prompt = oops.language.getLangByID("loading_load_player");
  84. // await ModuleUtil.addViewUiAsync(smc.account, DemoViewComp, UIID.Demo);
  85. await ModuleUtil.addViewUiAsync(smc.account, EliminateViewComp, UIID.Game);
  86. ModuleUtil.removeViewUi(this.ent, LoadingViewComp, UIID.Loading);
  87. // 初始化帐号模块
  88. // smc.account.connect();
  89. //初始化剩下的东西
  90. //这做正式逻辑
  91. }
  92. reset(): void { }
  93. }