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- /*
- * @Author: dgflash
- * @Date: 2021-07-03 16:13:17
- * @LastEditors: mojunshou 1637302775@qq.com
- * @LastEditTime: 2025-03-19 10:18:14
- */
- import { _decorator } from "cc";
- import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
- import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
- import { CCVMParentComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCVMParentComp";
- import { ModuleUtil } from "../../../../../extensions/oops-plugin-framework/assets/module/common/ModuleUtil";
- import { DemoViewComp } from "../../account/view/DemoViewComp";
- import { smc } from "../../common/SingletonModuleComp";
- import { UIID } from "../../common/config/GameUIConfig";
- import { GameEvent } from "../../common/config/GameEvent";
- import { EliminateViewComp } from "../../eliminate/view/EliminateViewComp";
- const { ccclass, property } = _decorator;
- /** 游戏资源加载 */
- @ccclass('LoadingViewComp')
- @ecs.register('LoadingView', false)
- export class LoadingViewComp extends CCVMParentComp {
- /** VM 组件绑定数据 */
- data: any = {
- /** 加载资源当前进度 */
- finished: 0,
- /** 加载资源最大进度 */
- total: 0,
- /** 加载资源进度比例值 */
- progress: "0",
- /** 加载流程中提示文本 */
- prompt: ""
- };
- private progress: number = 0;
- start() {
- this.enter();
- }
- enter() {
- this.addEvent();
- this.loadRes();
- }
- private addEvent() {
- this.on(GameEvent.LoginSuccess, this.onHandler, this);
- }
- private onHandler(event: string, args: any) {
- switch (event) {
- case GameEvent.LoginSuccess:
- // 加载流程结束,移除加载提示界面
- console.log("加载流程结束,移除加载提示界面");
- this.ent.remove(LoadingViewComp);
- break;
- }
- }
- /** 加载资源,如果登录成功,再进行加载,没登录就进行登录 */
- private async loadRes() {
- this.data.progress = 0;
- await this.loadCustom();
- this.loadGameRes();
- }
- /** 加载游戏本地JSON数据(自定义内容) */
- private loadCustom() {
- // 加载游戏本地JSON数据的多语言提示文本
- this.data.prompt = oops.language.getLangByID("loading_load_json");
- }
- /** 加载初始游戏内容资源 */
- private loadGameRes() {
- // 加载初始游戏内容资源的多语言提示文本
- this.data.prompt = oops.language.getLangByID("loading_load_game");
- oops.res.loadDir("game", this.onProgressCallback.bind(this), this.onCompleteCallback.bind(this));
- }
- /** 加载进度事件 */
- private onProgressCallback(finished: number, total: number, item: any) {
- this.data.finished = finished;
- this.data.total = total;
- var progress = finished / total;
- if (progress > this.progress) {
- this.progress = progress;
- this.data.progress = (progress * 100).toFixed(2);
- }
- }
- /** 加载完成事件 */
- private async onCompleteCallback() {
- // 获取用户信息的多语言提示文本
- this.data.prompt = oops.language.getLangByID("loading_load_player");
- // await ModuleUtil.addViewUiAsync(smc.account, DemoViewComp, UIID.Demo);
- await ModuleUtil.addViewUiAsync(smc.account, EliminateViewComp, UIID.Game);
- ModuleUtil.removeViewUi(this.ent, LoadingViewComp, UIID.Loading);
- // 初始化帐号模块
- // smc.account.connect();
- //初始化剩下的东西
- //这做正式逻辑
- }
- reset(): void { }
- }
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