ServerHandler.ts 11 KB

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  1. /*
  2. * @Author: mojunshou 1637302775@qq.com
  3. * @Date: 2025-04-11 10:16:41
  4. * @LastEditors: mojunshou 1637302775@qq.com
  5. * @LastEditTime: 2025-04-11 19:06:30
  6. * @Description:
  7. */
  8. // ServerHandler.ts
  9. import { smc } from '../SingletonModuleComp';
  10. import { GameEvent } from '../config/GameEvent';
  11. import { oops } from 'db://oops-framework/core/Oops';
  12. import { CocosHandler, CocosHandlerType } from './CocosHandler';
  13. import { ProtocolEvent } from './ProtocolEvent';
  14. export class ServerHandler {
  15. private static _inst: ServerHandler;
  16. public static get inst(): ServerHandler {
  17. if (!this._inst) {
  18. this._inst = new ServerHandler();
  19. }
  20. return this._inst;
  21. }
  22. private buildCallback(success: string, fail?: string) {
  23. const callback: any = { onSuccess: success };
  24. if (fail) callback.onFail = fail;
  25. return callback;
  26. }
  27. async sendMsgToServer(param: any) {
  28. const data: CocosHandlerType = {
  29. method: 'request.post',
  30. param: JSON.stringify(param)
  31. };
  32. return await CocosHandler.inst.sendMessageToAndroid(data, '服务器请求');
  33. }
  34. //微信登录
  35. wxLogin(code: string) {
  36. const param = {
  37. url: ProtocolEvent.WechatLogin,
  38. param: {
  39. code: code
  40. },
  41. callback: this.buildCallback('ServerHandler.inst.onWxLoginInfo', 'ServerHandler.inst.onRequestFail')
  42. };
  43. this.sendMsgToServer(param);
  44. }
  45. onWxLoginInfo(str: string) {
  46. console.log('[服务器] 微信登录返回', str);
  47. }
  48. getAccountInfo() {
  49. const param = {
  50. url: ProtocolEvent.AccountInfo,
  51. callback: this.buildCallback('ServerHandler.inst.onAccountInfo', 'ServerHandler.inst.onRequestFail')
  52. };
  53. this.sendMsgToServer(param);
  54. }
  55. onAccountInfo(str: string) {
  56. console.log('[服务器] 获取账号信息返回', str);
  57. const data = JSON.parse(str);
  58. const account = smc.account.AccountModel;
  59. const game = smc.game.GameModel;
  60. account.uid = data.uid;
  61. account.accountName = data.nickname;
  62. account.headUrl = data.headImgUrl;
  63. account.isLogined = data.isBand;
  64. account.curLevel = data.currentLevelInfo.level;
  65. game.curScore = data.currentLevelInfo.score;
  66. game.targetScore = data.currentLevelConf.score;
  67. game.curLevelConfig = data.currentLevelConf;
  68. game.costInfo = data.handlingChargeConf;
  69. oops.message.dispatchEvent(GameEvent.UserLogin);
  70. }
  71. getDailyReward(level: number) {
  72. const param = {
  73. url: ProtocolEvent.GetDailyReward,
  74. param: { level },
  75. callback: this.buildCallback('ServerHandler.inst.onDailyReward', 'ServerHandler.inst.onRequestFail')
  76. };
  77. this.sendMsgToServer(param);
  78. }
  79. onDailyReward(str: string) {
  80. console.log('[服务器] 每日奖励返回', str);
  81. }
  82. //红包币-获取记录
  83. getDailyTaskReward() {
  84. this.getUserItemInfo();
  85. const param = {
  86. url: ProtocolEvent.GetDailyTask,
  87. callback: this.buildCallback('ServerHandler.inst.onDailyTaskReward', 'ServerHandler.inst.onRequestFail')
  88. };
  89. this.sendMsgToServer(param);
  90. }
  91. onDailyTaskReward(str: string) {
  92. console.log('[服务器] 红包任务数据返回', str);
  93. oops.message.dispatchEvent(GameEvent.openView, 'openRedBagView');
  94. }
  95. getUserItemInfo() {
  96. const param = {
  97. url: ProtocolEvent.UserItemInfo,
  98. callback: this.buildCallback('ServerHandler.inst.onUserItemInfo', 'ServerHandler.instonRequestFail')
  99. };
  100. this.sendMsgToServer(param);
  101. }
  102. onUserItemInfo(str: string) {
  103. const result = JSON.parse(str);
  104. const props = result.data.props;
  105. const account = smc.account.AccountModel;
  106. const game = smc.game.GameModel;
  107. account.wxCoin = props['1005'];
  108. account.hbCoin = props['1004'];
  109. account.goldCoin = props['1006'];
  110. game.handlingCharge = props['1009'];
  111. }
  112. //获取提现记录
  113. getRecordList() {
  114. const param = {
  115. url: ProtocolEvent.GetWithdrawRecord,
  116. param: {
  117. offset: 0,
  118. limit: 50
  119. },
  120. callback: this.buildCallback('ServerHandler.inst.onRecordList', 'ServerHandler.inst.onRequestFail')
  121. };
  122. this.sendMsgToServer(param);
  123. }
  124. //提现列表
  125. onRecordList(str: string) {
  126. const result = JSON.parse(str);
  127. if (result.count > 0) {
  128. smc.game.GameModel.recordList = result.data.list;
  129. }
  130. oops.message.dispatchEvent(GameEvent.openRecordView);
  131. }
  132. getGameAwardInfo() {
  133. const param = {
  134. url: ProtocolEvent.getGameAward,
  135. callback: this.buildCallback('ServerHandler.inst.onGameAwardInfo', 'ServerHandler.inst.onRequestFail')
  136. };
  137. this.sendMsgToServer(param);
  138. }
  139. onGameAwardInfo(str: string) {
  140. const result = JSON.parse(str);
  141. smc.game.GameModel.passViewInfo = result;
  142. oops.message.dispatchEvent(GameEvent.openView, 'openPassView');
  143. }
  144. getTxbfInfo() {
  145. const param = {
  146. url: ProtocolEvent.GetWithdrawReward,
  147. callback: this.buildCallback('ServerHandler.inst.onRebates', 'ServerHandler.inst.onRequestFail')
  148. };
  149. this.sendMsgToServer(param);
  150. }
  151. //提现返利
  152. onRebates(str: string) {
  153. console.log('[服务器] 提现返利信息', str);
  154. let result = JSON.parse(str);
  155. smc.game.GameModel.cashNum = result.props["1004"] / 100;
  156. oops.message.dispatchEvent(GameEvent.openView, "openRebateView")
  157. }
  158. //获取双倍奖励返回
  159. getDoubleSurprise() {
  160. const param = {
  161. url: ProtocolEvent.getDoubleAwardInfo,
  162. callback: this.buildCallback('ServerHandler.inst.onDoubleSurprise', 'ServerHandler.inst.onRequestFail')
  163. };
  164. this.sendMsgToServer(param);
  165. }
  166. //双倍惊喜返回
  167. onDoubleSurprise(str: string) {
  168. console.log('[服务器] 恭喜翻倍信息', str);
  169. oops.message.dispatchEvent(GameEvent.openView, "openDoubleSurprise");
  170. }
  171. //更新消除奖励
  172. updateEliminationReward(data: { level: number, score: number, count: number }) {
  173. const param = {
  174. url: ProtocolEvent.GetEliminationReward,
  175. param: {
  176. eliminationCount: data.count,
  177. level: data.level,
  178. score: data.score
  179. },
  180. callback: this.buildCallback('ServerHandler.inst.onEliminationSuccess', 'ServerHandler.inst.onRequestFail')
  181. };
  182. this.sendMsgToServer(param);
  183. }
  184. onEliminationSuccess(str: string) {
  185. console.log('[服务器] 消除成功返回', str);
  186. let result = JSON.parse(str);
  187. if (result?.props && result?.changes) {
  188. console.log(">>>>>>>>>>>>>>发放奖励了")
  189. const props = result.props;
  190. const changes = result.changes;
  191. const account = smc.account.AccountModel;
  192. const game = smc.game.GameModel;
  193. account.wxCoin = props['1005'];
  194. account.hbCoin = props['1004'];
  195. game.changeHbCoin = changes['1004'] / 100;
  196. game.changeWxCoin = changes['1005'] / 1000;
  197. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  198. //还要知道是不是二倍速的
  199. }
  200. }
  201. getSign(price: number) {
  202. const param = {
  203. url: ProtocolEvent.AdVideoStart,
  204. param: { ecpm: price },
  205. callback: this.buildCallback('ServerHandler.inst.onSign')
  206. };
  207. this.sendMsgToServer(param);
  208. }
  209. onSign(str: string) {
  210. console.log('[服务器] 签名返回', str);
  211. let result = JSON.parse(str);
  212. smc.game.GameModel.sign = result?.sign || "";
  213. }
  214. //直接领取通关奖励
  215. getPassRewards() {
  216. const level = smc.account.AccountModel.curLevel;
  217. const param = {
  218. url: ProtocolEvent.GetPassReward,
  219. param: {
  220. level: level,
  221. },
  222. callback: this.buildCallback('ServerHandler.inst.onGetPassRewards', 'ServerHandler.inst.onRequestFail')
  223. }
  224. this.sendMsgToServer(param);
  225. }
  226. //直接领取通关奖励返回
  227. onGetPassRewards(str: string) {
  228. console.log('[服务器] 直接领取通关奖励成功返回', str);
  229. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  230. }
  231. //少量领取翻倍奖励
  232. getLittleRewards() {
  233. const level = smc.account.AccountModel.curLevel;
  234. const param = {
  235. url: ProtocolEvent.GetLittlePassReward,
  236. param: {
  237. level: level,
  238. },
  239. callback: this.buildCallback('ServerHandler.inst.onGetDoubleRewards', 'ServerHandler.inst.onRequestFail')
  240. }
  241. this.sendMsgToServer(param);
  242. }
  243. //少量领取翻倍奖励返回
  244. onGetDoubleRewards(str: string) {
  245. console.log('[服务器] 直接领取通关奖励成功返回', str);
  246. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  247. }
  248. //获取视频奖励
  249. getVideorReward() {
  250. const sign = smc.game.GameModel.sign;
  251. const level = smc.account.AccountModel.curLevel;
  252. let type = smc.game.GameModel.viewType;
  253. const param = {
  254. url: ProtocolEvent.getVideorReward,
  255. param: {
  256. level: level,
  257. type: type,
  258. transId: "",
  259. sign: sign
  260. },
  261. callback: this.buildCallback('ServerHandler.inst.onGetVideorReward', 'ServerHandler.inst.onRequestFail')
  262. }
  263. this.sendMsgToServer(param);
  264. }
  265. onGetVideorReward(str: string) {
  266. console.log('[服务器] 获取视频奖励放回', str);
  267. let result = JSON.parse(str);
  268. if (result.tipThreshold) {
  269. oops.gui.toast("今日奖励已领取,请明天再来吧")
  270. return
  271. }
  272. if (result?.props && !result.tipThreshold) {
  273. console.log(">>>>>>>>>>>>>>发放奖励了")
  274. const props = result.props;
  275. const changes = result.changes;
  276. const account = smc.account.AccountModel;
  277. const game = smc.game.GameModel;
  278. account.wxCoin = props['1005'];
  279. account.hbCoin = props['1004'];
  280. game.changeHbCoin = changes['1004'] / 100;
  281. game.changeWxCoin = changes['1005'] / 1000;
  282. oops.message.dispatchEvent(GameEvent.showCoinAnimation);
  283. //还要知道是不是二倍速的
  284. }
  285. //保存需要下发的数值
  286. }
  287. onRequestFail(code: number, str: string) {
  288. console.log('[服务器] 请求失败', code, str);
  289. }
  290. }
  291. window["ServerHandler"] = ServerHandler;